“The player has become proactive, a consumer who not only lives a purchasing process but experiences. And this is stated by the numbers, which concern the digital world. We are talking about 27 million users, of which 51%…
“The player has become proactive, a consumer who not only lives a purchasing process but experiences. And this is stated by the numbers, which concern the digital world. We are talking about 27 million users, of which 51%…
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