“One thing that emerges is the absence of ad hoc legislation that regulates this phenomenon. In Italy we find ourselves having to take into consideration regulations applied to the sector. We need a regulatory framework that can regulate, promote and protect electronic sport, both individually and collectively. It is then necessary to distinguish the professional player from the amateur player with a specific definition. Attention must also be paid to the type of qualification of the collaboration relationship that the player has with the amateur sports association. Is the sports collaboration contract a self-employed, employee or para-subordinate employment contract? Finally, given that the players are often minors, attention must be paid to the protection of minors and the need for parental involvement."

He said so Juliet Minucci, lawyer of the Lexia law firm, heard by the joint Culture and Labor Commissions of the Chamber on the resolution concerning the introduction of an e-sports regulation.

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