“We are faced with a manifestation of an activity that can be divided into three aspects. On the one hand there are the publishers, on the other we need to separate real sports simulation sports from pure gaming. As far as publishers are concerned, there is a purely commercial aspect and here there is a discipline that essentially already exists. Regarding pro players, however, we have two possibilities: on the one hand we have the possibility of allowing pro players who deal with sports simulation to become part of the sports system, with all the protections provided and the resulting tax advantages. The other aspect concerns actual gaming, here the players cannot be traced back to a sporting activity, because the sports system is not yet mature enough. So we need to understand whether to classify these pro players as sports workers. Regarding the motion presented by Caso (M5S) and other ladies, I am a little struck by the proposal to create an e-sports league, both because it is not the Italian legislator who can create it, and because Coni is going in another direction, entrusting each federation that has a specific sporting discipline with its own electronic sport".

He said so Biagio Giancola, managing partner of the Martinelli Rogolino Giancola law firm, heard by the joint Culture and Labor Commissions of the Chamber on the resolution concerning the introduction of an e-sports regulation.

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